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Dune 2000 game line
Dune 2000 game line













dune 2000 game line
  1. #Dune 2000 game line full#
  2. #Dune 2000 game line Pc#
  3. #Dune 2000 game line series#

Compared to the plodding pace of the original, this new version is quick, lithe, and does everything you want from an RTS game of the era. The characters move faster, the resources gather far more quickly, and the battles are fast and satisfying. You're still harvesting spice, getting money, slapping down concrete, building your bases, and attacking the others, but now everything is smoother. Much of what made the original game interesting is here in Dune 2000, just refined. So you take your armies to the planet and, zone by zone, go through the standard RTS loop: build harvesters, gather spice, build soldiers, attack the other armies, rinse and repeat. He who controls the spice controls the universe, as they say. Why? Because Spice, the substance that grows naturally in the deserts of Arakkis and can be used to power all of the technology in the cosmos (and it's also a solid party drug). You choose one of the three main houses of the galaxy - Atredeis, Harkonnen, or Ordos - and work to take over all of Arakkis from the other two. If you've played Dune II then the basics of Dune 2000 will seem quite familiar.

#Dune 2000 game line Pc#

For fans of the original PC game, this must have felt like the best of both worlds even if the ends result was still outclassed by Westwood's on proprietary franchise. It feels and plays like a Command & Conquer game, just with all the trappings of Dune instead.

#Dune 2000 game line full#

It's a full re-engineering of the game, from the ground up, based on Westwood's then-current engine. A reworking and re-imagining of the original game, this is more than just a remaster for (at the time) modern systems. In 2000 the studio, working with production house Intelligent Games, released Dune 2000. It makes sense, then, that Westwood would want to revisit the game that essentially launched their entire RTS formula.

#Dune 2000 game line series#

You could see where the series came from but the major differences were night and day. Thus, but the year 2000 the series hardly resembled Dune II except in the most basic of concepts. Titles were constantly being pumped out in that series from 1995 on, and the market-share for Command & Conquer was only growing as the series itself expanded and refined everything that came before.

dune 2000 game line

The first Command & Conquer went on to birth four sequels, and even more expansion, but the time the year 2000 came into view.

dune 2000 game line

It was a success upon release, but the inspiration it gave to Westwood Studios was even more important as this game very directly paved the way for the whole of the Command & Conquer series. Resource gathering, resource management, build times, training soldiers, building units, all the way to the end game and the ways you could win, that all came from Dune II. It wasn't the first real-time strategy game ever made, but it basically introduced (and cemented) all the major elements that would make the genre what it is today. Westwood Studio's first effort in the RTS genre, Dune II: The Building of a Dynasty, was a seminal title for that genre.















Dune 2000 game line